THE HAKKISACKS by Paul Collins
THE HAKKISACKS by Paul Collins for ZX Spectrum 128K
I am delighted to receive another game unearthed from the archives of time in the form of a cassette tape. Paul Collins has generously shared two creations from his 12- to 14-year-old self, which is wonderful. I say "two creations" because they are two versions of the same programme. The first is unfinished and more rudimentary. The second is more evolved and almost finished. Let's fire up the time machine and travel back to 1993–94.
First of all, I must admit that I was not familiar with the toy called hacky sack (or footbag).
"A footbag is a small, round bag usually filled with plastic pellets or sand, which is kicked into the air as part of a competitive game or as a display of dexterity. "Hacky Sack" is the name of a brand of footbag popular in the 1970s." - Wikipedia
However, the author tells us in his email: "I used to collect them as a child because I liked the variety of colours and faces." I did a search and found these, which I suppose are the ones he is referring to:
And, apparently, they gather in tribes.
There are even three control options available.
Seeing this done at only 14 years of age, I understand that the author is very humble and does not confess to us that he now heads the European Space Agency or something similar.
Let's save the tribe!
Wow, there must be a lot of hatred towards the innocent Hakkisacks to organise this whole system to keep them captive. I can hear them sing:
Now is when the magic comes into play.
"Any sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke
We speed up the emulator.
This level is different; the young author didn't just change the mazes. There is teleportation here, and you need skill to dodge the laser shots.
You'd better hurry up, in this level, poor Bitty is being tortured. Personally, I'm horrified.
This screen is terrible. First, there are four changing blocks in a row that you have to avoid. Then, there are three lightning throwers. Finally, there's another evil character that... I'll let you discover who it is for yourselves, so that you can hate the author as much as I do!
It's time to travel back in time and explain a few things about playability to young Paul.
One last level in which, once again, I am amazed by the programmer's imagination:
The seemingly inert, two-coloured block transforms into Berserk, destroying parts of the wall that confine Bounce. We must exploit its erratic destruction to reach him.
And if you complete your mission...
The original idea was to load more levels. This is incredible. My compliments to young Collins.
Once we have all the Hakkisacs in the sac: This game showcases skill, imagination and entertainment. It confirms the idea that adolescence is the pinnacle of creativity. It has simple yet effective graphics and good music. Its only flaw is that it is too ambitious for the speed of BASIC. I found that an acceleration of 3.5x was optimal for enjoyment. All I can say is: we want more!
P.S.: Images from both versions of the game have been used in this review.
Scrambled Smile: 7/10
Broccoli and Squid Yoghourt: 3/10
Deep Fried Ice Cream: 7/10
Strawberry Monosodium Glutamate: 8/10
Affable Hot Chocolate Sauce: 2/10
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